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How to Make a Giant World Map in Minecraft TUTORIAL

This commodity is almost the craftable map. For maps showing the locations of certain structures, see Explorer Map. For other uses, see Map (disambiguation).

Not to be dislocated with World.

A map is an particular used to view explored terrain and mark landmarks.

Contents

  • 1 Obtaining
    • one.1 Crafting
    • i.2 Natural generation
      • 1.2.1 Chest loot
    • 1.3 Cartography Table
    • i.4 Starting map
    • 1.5 Trading
  • 2 Usage
    • 2.1 Mapping
    • 2.2 Map content
    • 2.three Actor marker and pointer
    • ii.4 Zooming out
      • 2.iv.1 Zoom details
    • ii.v Cloning
    • two.6 Crafting ingredient
    • 2.7 Marking points
    • 2.viii Locking
  • iii Sounds
  • 4 Achievements
  • 5 Data values
    • five.ane ID
    • v.2 Metadata
    • 5.3 Particular data
    • 5.4 Map icons
  • half-dozen History
  • seven Issues
  • 8 Trivia
  • nine Gallery
    • 9.1 The Nether
    • nine.two The End
    • nine.3 Maps in item frames
  • 10 Encounter also
  • 11 References

Obtaining [ ]

Crafting [ ]

Ingredients Crafting recipe Clarification
Newspaper +
Compass
When the actor outset creates a map, it is blank. Hold the empty map and printing use detail to transform the empty map into a map item, which gradually begins filling with information every bit that player travels inside its borders.

This variation is called an "empty locator map" in Bedrock Edition, or an "empty map" in Java Edition.

Paper [ Bedrock Edition only ]

Maps crafted without a compass exercise not show location markers. Markers tin can be added later by combining the map with a compass on an anvil, crafting table, or cartography table. This variation is chosen an "empty map".

Natural generation [ ]

Chest loot [ ]

Detail Structure Container Quantity Chance
Java Edition
Empty Map Shipwreck Map breast one 7.vii%
Stronghold Library chest 1 10.9%
Hamlet Cartographer'due south chest 1–3 46.2%
Bedrock Edition
Map [A] Shipwreck Map chest 1 7.7%
Stronghold Library chest ane x.v%
Village Cartographer's breast 1–three 46.2%
  1. Named unknown map, merely inverse to map 0, the scale level is 1:four, Maps from the aforementioned stack are stackable, but maps that are non stacked are unstackable despite looking identical.

Cartography Table [ ]

Information icon.svg

A map can besides be created using a single paper on a cartography tabular array to create an empty map, or a newspaper with a compass for an empty locator map.

Starting map [ ]

Information icon.svg

When creating a new world in Bedrock Edition, the histrion can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. If the world blazon is infinite or apartment and so zoom scale is three4 (1:viii), simply if the world type is one-time so zoom scale is one2 (1:4). The map is updated merely while the player holds information technology.

Trading [ ]

Novice-level cartographer villagers sell a single empty map for 7 emeralds as their trades.

In Java Edition, cartographer villagers may requite players with the Hero of the Village effect an empty map.

Usage [ ]

Mapping [ ]

Crafting a map creates an empty map. The map is drawn for the first time when information technology is held and used (with employ item ). This map can then exist adjusted to unlike zoom levels. Subsequently conversion to a drawn map item, information technology starts to draw a superlative-downwardly view of the histrion's surroundings, with North pointing to the pinnacle of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-fourth dimension as the player moves across the terrain shown on the map. The map does not center on the role player when created, rather, the world is cleaved up into large invisible grid squares, and the map displays the area of whichever grid foursquare it is in when it is start used.[1] For example, if a histrion uses a new map in a sure grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the histrion would take to move outside of the edges of the first map (considering and then they would be in a new grid square). This way, no two maps of the aforementioned size can always partially overlap and every map can display simply a fixed surface area.

To tape the world on a map, that specific map must be held in the player's hands while the actor moves around the globe. The world is recorded every bit-is during exploration, meaning that if the world is modified, a thespian must revisit the area while belongings the map to update the map'due south view. Maps can also be cloned. If a player holds a map whose clone is on display in an particular frame, and so that map updates while holding its clone.

Other players are displayed on the map only if they have a map in their inventory cloned from the one existence looked at. When placing a map into an detail frame, the map displays with a green arrow shown at the location of the item frame. This is to assistance the player run across where they are in relation to the area that the map is showing. If the role player leaves a map in an item frame and views a clone of it, the greenish pointer remains in the spot of the framed copy. This can exist used to ready waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the actor pointer transforms into a white dot on that map. The mark shrinks to a smaller white dot if the histrion is far from the map'southward center: the radius is 320 blocks per scale gene. The dot moves along the edge of the map to show the relative location of the player. Nonetheless in Bedrock Edition, the pointer remains as an arrow but shrinks until the actor is near the area shown on the map.

While maps in the Nether work, they show only the red-and-gray blueprint, regardless of the blocks placed. The only useful office is finding where the player is in relation to placed framed maps, which bear witness every bit green pointers. Additionally, the role player pointer apace spins and is not a expert indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map epitome while riding a strider in the Nether tin can help one to run across 1's basis while traveling over lava.

In Java Edition, when using a map from some other dimension, the map shows the player'southward position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the actor tin can use maps from ane dimension while in another dimension. For locator maps, the identify mark changes color depending on the dimension that the player is currently in (white for the Overworld, carmine for the Nether, and magenta for the Cease). An Overworld map in the Under shows the histrion'south corresponding location and direction in the Overworld.[two] Similarly, a Nether Map in the Overworld shows the actor's respective location in the Overworld, but the place mark spins, simply like a Under map in the Nether. An overworld map in the Stop shows the earth spawn.[two] A Nether map cannot be used in the Cease — the map appears, but the place marking is not shown anywhere — and similarly, an End map cannot exist used in the Overworld or the Nether.

A player tin can brand a large piece of pixel art (128x128) facing upward, center a map on it, and place that map in an particular frame to create a custom motion picture. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques.

Maps display as a mini map when held in the off paw, or if the off-hand slot is occupied; the map is total-sized just when held in the dominant hand with both hands free.

Map content [ ]

Maps consist of square pixels arranged like pixels in a 128×128 square design, with each pixel representing a foursquare portion of country. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding expanse, equally seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

In Bedrock Edition, grass, leafage and water colors that are biome-dependent are represented accurately on a map.

Maps likewise evidence ground upwardly to about 15 blocks below the surface of the water in oceans every bit slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

A standard map represents 128x128 blocks (1 cake per pixel, 8x8 chunks) but maps tin can exist zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 chunks).

Some relevant distances: 128 blocks (8 chunks) is the update radius from a role player in the overworld. All the same, information technology is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a nether portal, at which players tin build another portal and wait to achieve a new location in the Under. This is the distance across a 1:eight map, and as well from a 1:16 map's middle to its edge.

Role player marker and pointer [ ]

In Java Edition, every map contains a mark that marks the position of the player, and points in the same direction every bit the histrion. When a role player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the edge of the map or, in case of explorer maps, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.

  • Level 0/4 : 256 blocks
  • Level one/4 : 512 blocks
  • Level 2/4 : 768 blocks
  • Level 3/4 : 1024 blocks
  • Level 4/4 : 1280 blocks

In Bedrock Edition, a map tin be crafted with or without this marker, and a map without a position marker can add together one subsequently past adding a compass to the map. When a map is crafted without a compass, it's merely chosen an "empty map", but when crafted with a compass, it'due south chosen an "empty locator map". The marker besides turns red if the role player enters the Nether with an Overworld map and testify the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the Terminate, a magenta dot appears on the player'due south spawn signal.

Name Ingredients Anvil usage Description
Locator Map Map +
Compass

Repair & Name Map Compass


Boulder Edition only.

Maps crafted with merely paper do not prove the location marker; to add information technology, a compass must be added to the map.

Ingredients Crafting recipe Description
Map BE or Empty Map +
Compass

Compass

[ Boulder Edition only ]

Maps crafted from just paper exercise non show the location marker; to add together it, a compass must be added to the map.

In Bedrock Edition, a cartography tabular array can besides be used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map.

Zooming out [ ]

In Coffee Edition, cartography tabular array's UI, showing the map is beingness zoomed out.

A cartography table can too exist used to zoom out, taking only 1 slice of paper per zoom level.

A blank map can not be zoomed out. A map has to take something already marked on it for the zooming to be possible.

Name Ingredients Anvil usage Description
Map or Locator Map (zoomed out) Map or Locator Map +
Newspaper

Repair & Name Map Locator Map


Bedrock Edition only.

Supplying 8 sheets of paper results in a zoomed-out version of the input map.

Zoom details [ ]

The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom footstep (zoom level 4).

Zoom step 0 Zoom step one Zoom step 2 Zoom step 3 Zoom step 4
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
Zoom level 0/four ane/4 ii/four three/iv 4/4
1 map pixel represents 1 block 2×2 blocks iv×four blocks 8×8 blocks 16×16 blocks
(ane×1 chunk)
Scaling ratio one:one 1:2 1:4 1:8 1:sixteen
Map covers an surface area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
viii×8 chunks 16×16 chunks 32×32 chunks 64×64 chunks 128×128 chunks
Smallest discernible features Blocks Trees, Paths Lakes, Buildings Mountains, Rivers Biomes, Mountain Ranges
Use cases Pixel art, Base plans Base environment Structure mapping Mural mapping Biome mapping
Total paper needed to zoom out from Level 0 in crafting table or anvil‌[ Be simply ] - 8 16 24 32
in cartography table - i 2 3 iv

Maps are always aligned to a grid at all zoom levels. That ways zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers Ten and Z coordinates from -64 to 959. All maps generated in this expanse zoom out to the aforementioned coordinates, guaranteeing that they are ever 'aligned' on a map wall. For a zoomed out map to encompass a new expanse, it must kickoff with a base (level 0) map that is in that surface area.

At zoom level 0, a map created on the indicate (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the tiptop left square of the map.

In Java Edition, zoom level can be seen on a map by turning on Avant-garde Tooltips (a Debug screen option that can exist toggled past holding F3 and pressing H). The tooltip of the map then shows the zoom level and scaling factor.

Cloning [ ]

In Java Edition, cartography table's UI, showing the map is being cloned.

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

A cartography table tin can besides be used to clone a map.

The parts of the world that accept already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connectedness to each other and role equally completely split up maps that have to be individually filled past exploring.

In Creative style, a map in an item frame may be cloned by using selection cake on information technology, as long as that map is not also in the histrion'due south inventory.

Information technology doesn't affair if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps take the same magnification as the starting map.

Name Ingredients Anvil usage Description
Map or Locator Map (cloned) Map or Locator Map +
Empty Map

Repair & Proper noun Map Locator Map 2 2


Bedrock Edition only.

Only 1 re-create can be made at a time.

The input map must be a locator map for the output to be a locator map; an empty map has no effect.

Crafting ingredient [ ]

Name Ingredients Crafting recipe Description
Explorer Map
(cloned)
Empty Map +
Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map


2 three 4 five 6 7 8 9

The output has the same map heart equally the input map, and the same monument, woodland mansion or buried treasure marker. Cloned maps are stackable.

Marking points [ ]

In Coffee Edition the player has the ability to mark spots on a map. To do this, use a map on a placed-down banner, and the spot of the imprint gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the marking shows that proper noun. Banner marks on a map are e'er oriented with their top facing north, regardless of the banner'due south actual orientation. If the banner is destroyed, the mark of the banner remains at kickoff, but if the thespian gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the surface area it depicts, the mounted map displays its electric current location with a greenish indicator rotated to match its orientation.

In Bedrock Edition this is what a map lying on an item frame looks similar, while showing markers.

In Bedrock Edition the player tin can place copies of locator maps in item frames in guild to create a land mark. The marker is a green dot that resembles the shape of the actor's marker, but in green colour. The position the marker points at depends on the management the item frame is facing. It is worth noting that the markers piece of work only on copies of the aforementioned map. Other maps of the aforementioned surface area do not prove the existing markers that the actor(s) had placed.

If a player has a cloned map in their inventory, their pointer appears white when viewed on the aforementioned map held past another histrion. Hence, if all players have the aforementioned cloned map in their inventory, all markers would announced white when the clone map is viewed.

Coffee Edition. Bedrock Edition.
All banners marked on a map, alongside a named banner.

How every imprint appears In Java Edition on a map, including named banners.

In Boulder Edition this is how a locator map shows map markers while held by a player.

Locking [ ]

In Coffee Edition, cartography table's UI, showing the map is being locked.

Maps tin be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are as well locked. A locked map never changes, even when the depicted terrain changes.

Condition Newly created map Map after terrain amending
Unlocked map Map Zoom 0.png Unlocked Map.png
Locked map Map Zoom 0.png Map Zoom 0.png

Sounds [ ]

Note red.png

This page would do good from the addition of more than sounds.

Please remove this notice one time you lot've added suitable sounds to the commodity.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Bays type (PS4)
PS4 Other platforms
Map Room Place 9 fully explored, adjacent map items into 9 detail frames in a 3 by 3 square. The frames have to be on a wall, non the floor. 40G Argent

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Grade Translation central
Empty Map map Item item.minecraft.map
Map filled_map Particular item.minecraft.filled_map

Bedrock Edition:

Proper noun Resource location Alias ID (Be) Numeric ID Class Translation cardinal
Empty Map empty_map emptymap 395 Detail particular.emptyMap.proper name
item.emptyLocatorMap.proper name
Map filled_map map 358 Item particular.map.name
particular.map.exploration.monument.name
item.map.exploration.mansion.name
detail.map.exploration.treasure.proper noun

Metadata [ ]

In Bedrock Edition, maps use the post-obit data values:

Empty map:

DV Description
0 Empty Map
ii Empty Locator Map

Filled map:

DV Description
0 Map
iii Sea Explorer Map
4 Woodland Explorer Map
v Treasure Map

Item information [ ]

Java Edition:

  •  tag: The particular's tag tag.
    •  map: The map number.
    •  map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always ane.
    •  map_to_lock: 1 or 0 (truthful/false) - true if the map should be locked subsequently being taken out of the cartography tabular array. Only internally used when locking a map, after that direct removed.
    •  Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.
      • An individual decoration.
        •  id: An capricious unique string identifying the decoration.
        •  blazon: The ID of the map icon to brandish.
        •  x: The earth X position of the decoration.
        •  z: The world Z position of the decoration.
        •  rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
    •  display: The display tag.
      •  MapColor: The color of the markings on the item'southward texture.

Bedrock Edition:

See Bedrock Edition level format/Particular format.

Map icons [ ]

Note: map icons are 8×8 in Java Edition, simply sixteen×16 in Boulder Edition. As such, there are minor misalignment issues in Java Edition: MC-214649

Map icons texture in Coffee Edition

Map icons texture in Bedrock Edition

Java ID Bedrock ID Text ID Appearance Purpose Shown in item frames?
0 role player Player (texture) JE1 BE1.png Player (texture) BE2.png White mark Players (on map) No
1 one frame Green Marker (texture) JE1 BE1.png Green Marker (texture) BE2.png Greenish marker The electric current map in an particular frame Yes
2 red_marker Red Marker (texture) JE1 BE1.png Red Marker (texture) BE2.png Red marker Position converted to overworld when opening overworld map in Nether‌[ Bedrock Edition only ] No
3 blue_marker Blue Marker (texture) JE1 BE1.png Blue Marker (texture) BE2.png Bluish marker Other players No
iv target_x Target X (texture) JE1 BE1.png Target X (texture) BE2.png White X Unused Yes
v 5 target_point Target Point (texture) JE1 BE1.png Target Point (texture) BE2.png Cherry triangle Unused Aye
6 six player_off_map Player Off Map (texture) JE1 BE1.png Large white dot Players off map, nearby‌[ Java Edition just ] No
vii 13 player_off_limits Player Off Limits (texture) JE1.png Player Off Limits (texture) BE.png Small white dot Players off map, far away‌[ Java Edition only ] No
8 fourteen mansion Mansion (texture) JE1.png Mansion (Texture) BE2.png Woodland mansion Woodland mansion Yes
9 15 monument Monument (texture) JE1.png Monument Texture BE2.png Ocean monument Bounding main monument Yes
10 - 25 banner_* Banner White (texture) JE1.png Banner Light Gray (texture) JE1.png Banner Gray (texture) JE1.png Banner Black (texture) JE1.png Banner Brown (texture) JE1.png Banner Red (texture) JE1.png Banner Orange (texture) JE1.png Banner Yellow (texture) JE1.png Banner Lime (texture) JE1.png Banner Green (texture) JE1.png Banner Cyan (texture) JE1.png Banner Light Blue (texture) JE1.png Banner Blue (texture) JE1.png Banner Magenta (texture) JE1.png Banner Purple (texture) JE1.png Banner Pink (texture) JE1.png
Banners in all 16 wool colors‌[ Java Edition merely ]
Banner markers Yes
26 4 red_x Red X (texture) JE1.png Red X Buried treasure Yeah
8 Magenta Marker (texture) BE1.png Magenta marker Position converted to overworld when opening overworld map in End‌[ Boulder Edition only ] No
ix Orange Marker (texture) BE1.png Orangish marker[ more information needed ] Other players Yes
10 Yellow Marker (texture) BE1.png Yellow marker Other players No
11 Cyan Marker (texture) BE1.png Cyan marker Other players No
- 12 Green Point (texture) BE1.png Dark-green Triangle Other structure such as stronghold, fortress, endcity, etc. when used as explorer map destination‌[ Bedrock Edition only ] Yeah

Information technology should exist noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first 1 listed when the role player loads upward their earth.

History [ ]

Ambox banner content.svg

This department would benefit from the improver of more images.

Please remove this observe once you've added suitable images to the commodity.
The specific instructions are: MC-72962

April 27, 2011 Notch unveiled screenshots of the map.
April 28, 2011 Notch said that he would try to make maps identify-able on walls.
Java Edition Beta
1.six Exam Build 3 Map (item) JE1 BE1.png Added maps.
1.6.6 The ability to car-craft maps using shift-click has been disabled.
1.8 Pre-release Maps can at present be found in library chests in the make-new strongholds.
Automobile crafting maps has been restored. Map cloning, therefore, is unavailable for a menstruum of time.
1.8.1 Maps now work both while walking and flying.
Java Edition
1.0.0 Beta one.nine Prerelease 5 Prior to this update, the sun in Minecraft rose in the N, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with Eastward at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means information technology is certainly true that the maps were oriented "Due east" since the Sun rose from the tiptop (North). Withal, Jeb asserted (and Notch agreed) that the lord's day rose in the n.[3] [4] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (east.g. a Cartograph-generated map with North at the meridian is rotated xc degrees from the in-game map).
1.4.two 12w34a Empty Map JE1 BE1.png Crafting a map at present creates an empty map. The map is drawn for the get-go time when information technology is held and right clicked, and is centered near the location of the role player when clicked (non as before where it was centered on the location information technology was crafted.)
Previously, in social club to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new expanse). The betoken where a map is crafted becomes its permanent eye, and could never be changed.
The arrow no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
Maps at present align to a grid, making information technology easier to create adjacent maps.
Maps can now exist zoomed out (but not zoomed in).
Maps can now be cloned and scaled.
12w34b Maps now have a zoom level, which was stock-still at one:viii prior to snapshot 12w34a,[5] but now starts at i:1 and can exist increased upwards to 1:16 by re-crafting an existing map.
Maps are no longer numbered on the pinnacle-left corner and is labeled through the tooltip.
12w36a New maps are now crafted at a calibration cistron of ane:1. A zoomed in map can be zoomed out past re-crafting information technology with another 8 sheets of paper on a crafting tabular array. Each time this is done, the scale increases - i:1, 1:2, i:4, 1:eight, 1:16 with a map scale of one:16 being the current maximum.
1.7.2 13w38a The map size has been increased when placed on a wall using the item frame.
More colors accept been added to maps for different blocks.[half-dozen]
ane.8 14w31a Zoomed maps at present conform to an expanded grid based on their zoom level. Previously, conscientious considerations would demand to be taken to creating a wall of adjoining maps.
1.viii.1 pre1 Some colors have been inverse on maps to more than accurately represent their respective cake.
1.nine 15w31a Maps at present display as a mini-map when held in the off-hand, or if the off-paw slot is occupied; the (one-time) big version is visible only when held in the dominant manus with the secondary manus free.
15w34a New maps tin now exist crafted at a scale factor of 1:4.
A crafting recipe has been added for zooming in maps.
15w43a The average yield of empty maps from stronghold library chests has been doubled.
15w45a New maps are one time once again crafted at a scale cistron of 1:one, as they had been earlier snapshot 15w34a.
The crafting recipe, that was introduced in 15w34a, for zooming in maps has been removed.
15w49a Map making at present uses armor equipping sounds.
1.eleven 16w39a Maps at present work in the End.
Empty maps are now sold by cartographer villagers as their tier three trade.
Added explorer maps, sold past cartographers equally their tier 4 trades.
1.12 17w17a Maps now have separate colors for colored terra cotta blocks from other colored blocks.
1.xiii 17w47a Prior to The Flattening, these items' numeral IDs were 358 and 395.
Maps now utilise additional NBT to specify which map they contain. Prior to this version, they used the damage value instead.
Map IDs are no longer express to 32,768.
17w50a Maps can now exist placed on floor and ceiling particular frames.
18w10a Spots on maps tin can now exist marked using banners.
18w11a Empty maps tin can now generate in shipwreck chests.
pre7 Maps have been changed slightly, in regard to which blocks are shown and which blocks are not.
1.14 18w43a Empty Map JE2 BE2.png Map (item) JE2 BE2.png The textures of maps have been inverse.
18w48a Empty maps can now be found in chests in village cartographer houses.
19w02a Maps can now exist cloned and zoomed out (extended) by using a cartography table.
Maps tin now be locked by using a glass pane with a cartography tabular array.
The recipes for cloning and zooming out maps accept been removed.
19w06a Map making is now silent again.
19w13a Cartographer villagers now give empty maps to players under the Hero of the Village event.
ane.16 20w21a Map making sounds are now the same every bit when using a cartography table.
Pocket Edition Alpha
v0.14.0 build 1 Empty Map JE1 BE1.png Map (item) JE1 BE1.png Added maps.
Maps are crafted using nine paper, 1 for every slot of the crafting grid.
Maps must be combined with a compass using an anvil in order to show the thespian's position.
Maps tin can be zoomed using an anvil.
build iii New maps are at present crafted at full zoom.
Empty maps now accept a "Create Map" button to initialize them.
build seven New maps are now crafted at a scale gene of 1:1.
v0.15.0 ? Maps tin now be crafted either with 8 pieces of newspaper and a compass or 9 pieces of paper, to get a map with or without a position marking.
v0.16.0 build 1 Dissimilar colors have been added to maps for different biomes.
Pocket Edition
one.0.0 ? Windows 10 Edition can now use the anvil likewise every bit the crafting tabular array to clone, zoom and utilize markers, just as Pocket Edition in general could.
Maps can at present be found inside stronghold library chests.
1.ane.0 alpha 1.ane.0.0 Empty maps with direction markers born are at present called "locator maps".
blastoff 1.1.0.iii "Locator maps" are at present called "empty locator maps".
Empty maps are at present sold by cartographer villagers for 7-11 emeralds as their tier 3 merchandise.
Bedrock Edition
1.4.0 beta one.ii.14.2 Maps can at present exist found inside map room chests in shipwrecks.
? The texture of the filled map overlay has been changed.
? Maps at present function in dimensions other than the dimension in which they were created.
1.10.0 beta one.10.0.3 Maps tin can now be found in cartographer firm chests in villages.
Empty Map JE2 BE2.png The texture of empty maps has been changed.
1.eleven.0 beta 1.11.0.1 Empty maps can now exist created from one paper in cartography tables.
Maps tin can now be zoomed, cloned, renamed, and have pointers added in cartography tables.
beta one.11.0.4 Cartographer villagers now sell empty map for an emerald every bit their outset tier trades.
Empty locator maps can now be bought from cartographer villagers.
1.xiii.0 beta 1.13.0.i Map (item) BE3.png Locked Map (item) BE2.png Filled maps and locked maps now have unique inventory icons.
ane.sixteen.0 beta one.16.0.57 Trading has been inverse, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.
i.16.100 beta ane.sixteen.100.56 The ID of maps take been changed from emptymap to empty_map and map to filled_map.
Legacy Panel Edition
TU1 CU1 1.0 Patch 1 i.0.ane Map (item) JE1 BE1.png Added maps.
The player spawns with a free map.
Maps are available only as Zoom 3 step maps.
TU21 CU9 1.fourteen Empty Map JE1 BE1.png Crafting a map now produces an empty map.
i.90 Empty Map JE2 BE2.png Map (item) JE2 BE2.png The textures of maps take been inverse.

Issues [ ]

Issues relating to "Map" are maintained on the problems tracker. Study problems there.

Trivia [ ]

  • Utilise of the F1 key can permit the player to hold a map without blocking their view at all.
  • In Java Edition, a map created using /give tin can be whatever map past using the Map parameter to specify the map number desired. E.g. /requite [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has non always been crafted, it is centered on x=0, z=0.
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, encounter map particular format for more info. By manipulating this number, players can organize their maps to adapt them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Certain programs can exist used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills information technology in. Thus, a copy stored in a chest can act equally a remote backup.
  • A map that is in an item frame does not update itself until a histrion picks it up, lets it reload, and places information technology back again. However, if a role player holds a clone of the map, both maps update.
  • Filled maps are the simply items that make 90 degree rotations in particular frames, and also the only items that can expand the item frame into full cake wide.
  • On Legacy Panel Edition, the player always spawns with a map in their inventory after creating a world. This was afterward added to Boulder Edition as an optional feature in the globe creation menu.
  • Maps on Legacy Console Edition e'er show the role player's current coordinates, equally a substitute for the optional coordinate display in other editions.
  • A map cannot be created on New Nintendo 3DS Edition. Instead, the map is always displayed on the bottom screen along with the coordinates.

Gallery [ ]

The Nether [ ]

The End [ ]

Maps in item frames [ ]

See also [ ]

  • Explorer Map
  • Clock
  • Navigation

References [ ]

  1. https://bugs.mojang.com/plugins/servlet/mobile#issue/MCPE-24837
  2. a b https://youtube.com/sentinel?five=EpP1diZdEdI
  3. https://twitter.com/jeb_/status/87815841160237056
  4. https://twitter.com/notch/status/88155424880201728
  5. http://notch.tumblr.com/post/4988431144/the-maps
  6. https://www.mojang.com/2013/10/minecraft-ane-7-the-update-that-changed-the-world

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How to Make a Giant World Map in Minecraft TUTORIAL

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